Tag Archives: Geography

There’s Zombies In The Classroom! Using The Undead In Education…

8 Apr

Zombies are everywhere these days and it seems classrooms are no different. More and more teachers are turning to the undead to try to make their subjects more engaging. After all, isn’t any lesson enhanced with a sprinkling of flesh-munchers? Here’s a few of my favourite examples.

1. Teaching Geography With Zombies: Let’s face it, geography can get a little bit boring from time to time so why not liven it up with some walking dead? This is what Zombie-Based Learning aims to do. It presents students with a zombie apocalypse scenario in a graphic novel called Dead Reckon. This then forms the basis for lessons and projects than introduce students to geographic concepts such as what different types of maps are used for. You can find out more at http://blog.zombiebased.com/.

2. Zombie Science: Unlike vampires, zombies can have a good scientific basis and this makes it easy to weave the undead into areas of science as different as disease transmission, neurobiology and pandemic preparedness. This can help kids develop critical thinking and learn how to apply theoretical knowledge to real life scenarios. You can learn more about this here.

3. Zombies And International Politics: We live in a global society and it’s important the people learn how the world is connected. This means that everyone needs to understand how international politics can affect things like climate change, terrorism and financial contagion, and what better to way to do this than using zombies? This is the approach that Professor Dan Drezner of Tuff’s University is using. For more information on this example, click here.

4. Sociology And The Zombie Apocalypse: This is the name of a class taught by Professor Jared Cootz of Lone State College just outside of Houston, Texas. It focuses on the cultural impacts of zombies. Since the course involves reading World War Z and watching Romero movies you can bet the students don’t have trouble doing their homework! Click here to find out more.

5. Human Behavioural Responses To Catastrophes: Michigan State University also offers a course based around zombies, but this time they’re used to teach students about human behaviour, and specifically how humans react to catastrophic events. As you can imagine, zombie apocalypse scenarios provide the perfect backdrop for learning about such things. You can find out more about this here.

6. Learning Grammar With Zombies: As any author knows, using an active voice is the key to creating a gripping tale but many people have trouble telling the difference between an active and a passive voice in their writing. However, there’s a sneaky (and fun!) zombie-based way of working this out: if you can insert the phrase ‘by zombies’ after the verb in a sentence and it still makes sense (at least from a grammatical point of view!) then it’s written in the passive voice. Not seeing how this works? Here’s an example: ‘Detective Sharp was followed [by zombies] back to the police station.’ Now that’s a grammar rule anyone can remember! You can find more examples here.

7. Mathematical Zombies:* Maths and zombies are natural bed-fellows, after all it’s often their sheer weight of numbers that makes them so dangerous. Zombies can be used in almost any mathematical problem to make them more interesting. For example, you can calculate how long it will take for zombies to get from your local graveyard to your house at a given shambling speed (click here for more information); you can calculate how long it will take zombies to take over the world for a given transmission rate and how you can stop it (click here to find out more); and you can calculate how long it will take you to mow down an approaching zombie horde with your machine gun given its firing rate, the number of bullets its magazine holds and how long it takes to reload (you can find out more about this here).

*As a spin-off to this posting, I’ve now created a new blog called Maths With Zombies (http://MathsWithZombies.wordpress.com) where I’m going to explore my twin addictions of zombies and recreational mathematics in more detail. I’m aiming to post a new maths problem each week based in and around a zombie apocalypse. If you’re interested, check it out.

From the author of For Those In Peril On The Sea, a tale of post-apocalyptic survival in a world where zombie-like infected rule the land and all the last few human survivors can do is stay on their boats and try to survive. Now available in print and as a Kindle ebook. Click here or visit www.forthoseinperil.net to find out more. To download a preview of the first three chapters, click here.

To read the Foreword Clarion Review of For Those In Peril On The Sea (where it scored five stars out of five) click here.


Where To Survive A Zombie Apocalypse…

11 Dec

A lot of thought has been given to how to survive when the dead start to rise. Discussions usually focus on things like the types of buildings it’s best to hole up in, what weapons to use to dispatch the undead and how to avoid becoming infected. However, where you hole up will be just as important as how you do it. Get this right, and you might survive, get it wrong and you’ll be doomed no matter how clever you are. Geography might just have been that class where you caught up on your sleep at school, but come the zombie apocalypse, you’ll regret all those naps. This is because your choice of locale can be your greatest ally. So, what should you be looking for? There’s a few key factors you’ll want to consider:

1. Low Population Density: The fewer zombies that are around, the lower the likelihood that you’ll run into them, and that can only be good. However, this isn’t just a matter of thinking about where people rarely go in your local neighbourhood, you want to be thinking regionally, or even nationally. Zombies will move around, looking for the living to feast on. You might not realise it, but even when shambling, zombies can cover surprisingly large distances, given enough time (and being dead, the one thing they have is plenty of time!). A zombie moving at 1 mile an hour (about a quarter the usual human walking speed), will be able to cover 168 miles in a week, 720 miles in a month and 8,760 miles in a year. This means that within a year of the start of a zombie plague they could turn up anywhere, but the lower the pre-apocalyptic population density of an area, the less likely it that zombies will make it to you in numbers that you can’t comfortably deal with.

2. Think Geographic Barriers: The fact that zombies can move surprisingly long distances, given enough time, is also the key to the next thing you need to think about.  This is geographic barriers. These are things that will stop wandering zombies dead (apologies for the pun!) in their tracks. Think fast flowing rivers, canyons, isolated mesas, cliffs, mountain chains. Such features have been used for defence by humans for centuries, and zombies will never manage to cross them. You can also consider whether slower moving rivers, lakes and seas will make good barriers but just remember that there’s some debate as to whether zombies can survive a good dunking in water, or even move around in it.

3. Connectivity: Connectivity is a measure of how well one area is linked to other neighbouring ones. In the pre-apocalyptic world, high connectivity is king. You want to be as connected to the rest of the world as possible. Yet, come the apocalypse, the greater the connectivity, the greater the risk that wandering zombies will find you. What you want is to find somewhere with the lowest level of connectivity possible. This means you’ll want to avoid the middle of continents and large geographic areas.  Instead, cling to the edges of them, or even avoid them all together. Islands are great, and the more isolated the islands the better. Think Ascension Island, think Diego Garcia, think Pitcairn. Can’t place them on a map? Never even heard of them ? That just tells you how unconnected they are! Of course, getting to them might be a little difficult, but you could always move there now, just in case. Yes, it’s drastic, but we’re talking about your survival here.

4. Climate: With climate things are complicated. There’s two issues to think about here, and they kind of conflict with each other. The first is your survival. For this, you’d want a nice mild climate, not too hot in summer or too cold in winter. You’d want enough rainfall to allow you to get plenty of drinking water, but not so much you’ll get floods. The trouble with mild climates though, is that zombies will last longer in them too. Zombies are the dead risen, and let’s face it they’ll start falling apart from the moment they reanimate. The harsher the environment, the quicker this will happen. Think baking deserts, think the frozen north (or south!), think the humidity of tropical forests. Zombies won’t last long in any of these. So what do you do? You’ll probably want to aim for the harshest environment where you think you could survive, just make sure you get it right.

5. Weather: I know, you’re thinking weather’s the same thing as climate, right?  Wrong. And when it comes to surviving the zombie apocalypse, it’s important you know the difference. Climate is the long-term average of things like rainfall, cloud cover and temperature. Weather is the variation you get from day-to-day. The critical thing for weather is you want to avoid anywhere that is regularly hit by destructive weather systems.  That’s things like hurricanes, cyclones and tornadoes. There’s no point in escaping from the undead if the local weather’s going to drop a house on you and squash you flat!

6. Geological Stability: Geological stability is similar to weather. Survival is going to be hard enough with all the zombies around (well there shouldn’t be too many if you’ve chosen your location properly, the it’s the principle that’s important here!) you don’t want to also have to have to deal with things like earthquakes, tsunamis and volcanoes. This means avoiding anywhere near the edges of tectonic plates (that’s most of the coastal areas around the Pacific, many oceanic islands, much of the Mediterranean and large parts of Asia).

7. Natural Resources: The zombie apocalypse is probably going to last a very long time so you need to think about surviving in the long-term. This means that you need to think about natural resources. These are going to be things like good soil for growing food, animals to hunt and fish to catch. They’re also going to be things like wood for fires, water for drinking, and if you get really ambitious things you can use to generate electricity  (wind, solar power, tidal energy, waves and so on). You might not be able to find somewhere with all of these, but the more of them you have in a given location the better. You certainly don’t want to end up somewhere where you can’t find food of one description or another.  After all, unless you’ve got an unfeasibly well-stocked larder, you’re going to run out of canned food before the last of the zombies finally turns to dust.

So these are the types of things you need to think of when deciding on where in the world you’d be best placed to survive a zombie apocalypse, but where can you find all these things in one place? We could argue about that one all night. I have my own ideas, but I’m afraid I’m going to keep them for myself for the time being. After all, when the dead start walking, I don’t want to make it to my carefully selected location only to find it’s already packed with other survivors!

From the author of For Those In Peril On The Sea, a tale of post-apocalyptic survival in a world where zombie-like infected rule the land and all the last few human survivors can do is stay on their boats and try to survive. Now available in the UK. Click here or visit www.forthoseinperil.net to find out more.